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Architecture Academy


Genfiniti eWerX Architecture Academy offers a rich training curriculum to help businesses produce the highest quality software by teaching managers and senior technologists alike time-proven software architecture and design principles including methods, processes and best practices.

Unlike most training organizations that focus on teaching the "hard" technologies used for developing and deploying solutions, Genfiniti's unique curriculum focuses on teaching students the most mysterious and perilously ignored step of any successful software engagement; a well-documented and communicated architecture and design.

Failed Projects
Most projects struggle out of the gate because the importance of an unified architecture and process between all team members is not realized until after a disaster occurs. All too often teams jump straight into coding without a strong plan of how they will proceed; using only loose and often misunderstood requirements to guide them.

The results are predictable and unfortunate:
  • Your project plan is a product of best guesses on the part of team members. Worse yet, those guesses are not even based on a complete understanding of how an artifact works or uses/is used by other artifacts that other team members are developing. The result: spaghetti code software.
  • With a design being "made up as you go along", a project evolves chaotically as new artifacts are discovered that cause costly surprises and delays with team members admitting "Well, we just didn't think of that", or "We should have taken more time to think the whole thing through".
  • As changes occur within a project's lifecycle, code has to be rewritten in order to accomodate new artifacts that are "discovered" along the way. This means that a lot of hard work, time and money is wasted writing code that has to be heavily altered or simply tossed-out.
  • As a result of these problems, the best laid project plans are spoiled and become an unmanageable mess; with milestones, tasks and dependencies becoming a hode-podge of guesswork.
  • If the project ever gets completed, it is usually too late and over budget, making the team and its managers appear incompitent in the eyes of senior management.
  • The final product delivered is typically wrought with bugs, performs poorly, does not scale gracefully (if at all!) and only delivered parts of what was required, which almost always leads to a follow-on project to "fix" the original.
Do these problems sound familiar to you? If so, you may be a candidate for learning how to greatly reduce the risk of these issues occuring in your next software project. Let's learn more!

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